- 80 Input Channels
- 24 Aux / Sub-Group Busses
- LR/LCR/LCRS/5.1 Master Bus
- 12 x 8 Full Processing Matrix
- 2 Solo
- 183 Dynamic Equalizers
- 183 DiGiTuBes
- 183 Multiband Compressors
- 8 Digital FX
- 12 Graphic Equalizers
- Optional Waves Integration
- 48k/96kHz Sample Rate
- Optional Optics
DiGiCo SD11B: “Broadcasting SD11 to the world…..”
The SD11B boasts the highest spec of all the three SD11 models. Though identical in appearance to both the SD11 and SD11i, it carries further weight as it has also been kitted out for broadcast applications. As well as full 80 channel capability, routing flexibility has been vastly improved to allow for LCRS and 5.1 mixes as well as stereo and LCR.
In addition, broadcast-specific features include a complete 5.1 monitor matrix with 48 x 6 source to speaker selection; mutli channel folding; user defined stem order selection; Mix Minus busses (one per mono channel); backstop PFL (over press) and Auto PFL; and Audio Follow Video implementation.
The SD11B is the ultimate compact solution and is easy to incorporate into any mixing environment.
Scratching the surface
The SD11B is manufactured with the same steel chassis and polycarbonate-overlaid aluminium worksurface as the SD11 and SD11i, which makes it super-lightweight. Its user interface comes courtesy of DiGiCo’s trademark 15-inch, high resolution TFT LCD touch screen with backlit display; and its 12 touch sensitive moving faders guarantee a simple and intuitive workflow.
What’s under the hood?
The SD11B boasts 80 Channels at 48kHz or 96kHz, with the ability to create multi channels for 5.1 or more complex input configurations. Standard channel processing, whether inputs or outputs, includes Channel Delay, Single and Multi Channel Presets, Dual insert points, Hi- and Lo-pass filters @ 24dB/octave, six-band parametric EQ with band curve selection, Dual insert points, DiGiCo’s DYN 1 (Compressor, De-esser or Multi Channel Compressor) and DYN 2 (Gate, Compressor or Ducker).
The console also benefits from183 Dynamic EQ processors, all of which can be assigned to any of the input or output channels. These powerful processors offer dynamic processing on each of the four standard parametric bands, plus there are also 183 Multiband Compressors and 183 DiGiTubes; and no matter how the console is set up, the user won’t lose any resources, as all channels are equipped to provide the same high quality signal path and feature set.
The master section incorporates 12 gangable 32-band graphic EQs, 8 stereo effects (selectable from a palette of 33), and eight control groups (VCAs); and using snapshots, engineers can now switch between complete configurations in any live environment easier than ever before, be it at rehearsals, during system setup, or even at a show.
In addition, we’ve included 24 busses, all of which are assignable as mono/stereo groups or auxiliary busses, In addition to these busses, for further configurability, we’ve provided a 12 x 8 output matrix, dual solo busses for PFL and on-air soloing in mono, stereo LCRS and 5.1; and an LR/LCR/LCRS/5.1 Master buss
Unlike all other digital console manufacturers, you don’t lose Aux or Group Busses when using the Matrix as they are in addition, including the Master buss.
For a little console, the SD11B’s I/O section is monumental: Local I/O includes 16 mic/line inputs, eight line outs, two mono AES/EBU, one MADI port, and one dedicated D-Rack port.
The D-Rack is an optional 32-input, eight-output remote I/O rack which can be increased to accommodate 16 outputs if desired.
There is also a factory fit Optocore option which allows for connectivity to all DiGiCo racks and consoles in a redundant loop.
In addition, there is an optional DiGiCo SoundGrid module which, when linked to an external PC server such as SoundGrid or DiGiGrid, provides the user with instant access to 32 fully integrated low-latency Waves stereo Multi Racks, each with the ability to have up to eight plugins per rack. That’s 128 I/O – and as you’d expect from DiGiCo, this is all additional I/O.
All Waves compatible plugins are pre-loaded, and as this is integral within the console, you have the added advantage of touch screen control; and all shapshots and session files are saved within the console.