- 96 Input Channels
- 48 Aux / Sub-Group Busses
- LR/LCR/LCRS/5.1 Master Bus
- 12 x 8 Full Processing Matrix
- 2 Solo
- 158 Dynamic Equalizers
- 158 DiGiTuBes
- 158 Multiband Compressors
- 12 Digital FX
- 16 Graphic Equalizers
- Optional Waves Integration
- 48/96kHz Sample Rate
- Factory Fit order only Optics
DiGiCo SD9B: It’s off the hook…..
Though identical in appearance to the SD9, the SD9B provides even more functionality as it has been developed for broadcast applications. As well as full Flexi channel capability, routing flexibility has been vastly increased to allow for LCRS and 5.1 mixes as well as stereo and LCR.
In addition, broadcast-specific features include a complete 5.1 monitor matrix with 48 x 6 source to speaker selection; mutli channel folding; user defined stem order selection; Mix Minus busses (one per mono channel); backstop PFL (over press) and Auto PFL; andAudio Follow Video implementation.
Scratching the surface
The SD9B features 24 touch-sensitive motorised faders and benefits
from quick access function buttons for faster response times. At the heart of
the console’s worksurface is a 15-inch, high resolution TFT LCD touch screen
with backlit display.
In addition, the SD9B benefits from dedicated multi-function control knobs and electronic labelling.
What’s under the hood?
The SD9B boasts 96 Channels at 48kHz/96kHz. Standard channel
processing, whether inputs or outputs, includes Channel Delay, Single and Multi
Channel Presets, Dual insert points, Hi- and Lo-pass filters @ 24dB/octave, four-band
parametric EQ with band curve selection, Dual insert points, DiGiCo’s DYN 1
(Compressor, De-esser or Multi Channel Compressor) and DYN 2 (Gate, Compressor
The console also benefits from 158 Dynamic EQ processors, all of which can be assigned to any of the input or output channels. These powerful processors offer Dynamic processing on each of the four standard parametric bands, plus there are also 158 Multiband Compressors and 158 DiGiTubes; and no matter how the console is set up, the user won’t lose any resources, as all channels are equipped to provide the same high quality signal path and feature set.
The master section incorporates 16 gangable 32-band graphic EQs, 12 stereo effects (selectable from a palette of 33), and eight control groups (VCAs); and using snapshots, engineers can now switch between complete configurations in any live environment easier than ever before, be it at rehearsals, during system setup, or even at a show.
In addition, we’ve included 48 busses, all of which are assignable as mono/stereo groups or auxiliary busses, though the SD9B’s busses can also be assigned as one Surround + 16 Flexi, two Surround + 13 Flexi, or three Surround + 10 Flexi. In addition to these busses, for further configurability, we’ve provided a 16 x 16 output matrix, dual solo busses for PFL and on-air soloing in mono, stereo LCRS and 5.1; and an LR/LCR/LCRS/5.1 Master buss.
Unlike all other digital console manufacturers, you don’t lose Aux or Group Busses when using the Matrix as they are in addition, including the Master buss.
The SD9B has a vast Local I/O section including eight mic inputs, eight line outs, four mono AES/EBU, one MADI port, and two dedicated D-Rack Ports.
The D-Rack is a 32-input, eight-output remote I/O rack which comes as standard with the SD9B with the option to increase to 16 outputs if desired. Users can also connect a second D-Rack (as with the Rack Pack combination) which will provide a total of 72 mic inputs.
There is also a factory fit Optocore option which allows for
connectivity to all DiGiCo racks and consoles in a redundant loop.
For even greater distances, an optional single mode optical connection can be fitted with the ability to interchange transceivers.
In addition, there is an optional DiGiCo SoundGrid module which can be fitted to the engine. When linked to an external PC server such as SoundGrid or DiGiGrid. This provides the user with instant access to 32 fully integrated low-latency Waves stereo Multi Racks, each with the ability to have up to eight plugins per rack. That’s 128 I/O – and as you’d expect from DiGiCo, this is all additional I/O.
All Waves compatible plugins are pre-loaded, and as this is integral within the console, you have the added advantage of touch screen control; and all shapshots and session files are saved within the console.